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I can't make the AI work in the initial AI example scene. Is there anything I need to do before it works? thnx!
What would be the best way to make the Dragon jump and set it to fly via script? Should I yield waitforseconds after the jump?
got it: I wrote my own input manager and replaced the Action-Setter call in DragoInput with my Own GetKeyDown method:...
dragonController.ActionID=(int)DragonController.ActionsEmotions.Scared; dragonController.Action=true; does nothing. what am I missing?
Would be great to find out how to make the dragon walk along a path or to a specific point! :)
Does anyone here have a quick tip on how to make the Dragon move to a defined position without keyboard input but only by script?
Of course you need to disable Mobile Input if you want to test keyboard input ;-)
I allready tried to set the actionID like in the action zone script (found the tip before in this thread), but nothing happened. I will try on!
I found the reason: it is because I switches the deployment plattform to iOS. how could I fix this? at least I want to make the dragon move to...
in a fresh new project all works fine. hm...
thnx for the quick help. I will try a fresh import. the thing is, when I pressed 'K' the kill animation started fine.
I really like your characters. thank you. I just imported the package into a fresh project and opened your demo scene. never changed anything on...
Hi! I just bought the Mouse Dragons and tried to move them in the demo scene - nothing happened! I use Unity 5.5 1f1 on macOS. thnx!
*subscribe*
anyone translated this (the iOS-version) into C#?
it would be nice if you post some working example here! thnx!
interested!
your example ZIP isn't reachable any more... it would be nice if you could post a little snippet here for explanation. thnx!!!
yes please, share it.
thanx a lot! i allready had this file on my harddrive... :oops: