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Found out it's possible but it's experimental: https://docs.unity3d.com/Packages/com.unity.visualscripting.entities@0.5/manual/index.html
Title says it all is it possible at all? Or is DOTS/ECS strictly C# only?
Precisely that yes. I suppose a good practice is to always namespace your own code, to avoid clashes?
Figured out the problem I have a file in my project called `Readonly.cs`, which has the following contents: using UnityEditor; using...
Yes, CollisionWorld does have [ReadOnly] applied. Screenshot attached [ATTACH]
I am using the Rival Character Controller, and I am getting the following error in my scene from simply adding the First Person Character and...