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Also seeing this... :(
I found a way to get it to work, I sub-classed XRGrabInteractable, the method that sets the transform is OnSelectEntering(), so I attach the...
I figured out how to do this for anyone looking for a solution: Get hold of the InputActionReference the controller is using for turning, (eg. XRI...
I'd like to know how to do this too. I check for which controller is grabbing the object by testing XRGrabInteractable. selectingInteractor, and...
Hi, In the process of migrating to XR toolkit. I previously had a blink effect when the user made a snap turn and now I'm trying to replicate it,...
How sure are you about that? When I look at the package manager with built-in packages selected I do see VR... isn't that the one it wants?
Hi, I have a VR project previously working in version 2020.1.0b16. But when I attempt to upgrade it I get compilation errors. The project is...
Thanks, I recognise the image, I've been watching a few of his excellent videos... I'll give this one a try!
Thanks Matt, I am using XR management plugins. I'm looking for some direction in terms of SDKs, and how to learn them... right now I'm mixing and...
(3rd time lucky... I made a similar post on the OculusVR forum and in the general AR/VR/XR forum, sorry if you're seeing it twice or thrice!!)...
EDIT: just realised this would be better in the VR forum... reposting there
I gave up trying this way to make a portal (lacking the kind of expertise you all have), but I did implement a workaround that might be...
(I made a similar post on the OculusVR forum too, sorry if you're seeing it twice... haven't had any responses there yet) Hi, I've been working on...