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Hello. Is Tree Editor working with HDRP correctly and how to achieve that?
Ok. So I will try I guess. Thank you for your answers. I appreciate that. :)
Oh! I understand. Two more questions about Poisson Disk Sampling: Should the generated points have integer values? What should be the maximum...
So when I have points array like in example: float2( 1, 1), float2( 0, 1), float2(-1, 1), float2(-1, 0),...
Ok. I checked what happen if I add 8 more samples with the multiplying by 2. Actually the size of outline has changed but If I understand there...
Should I implement the sampling inside shader or implement sampling and generate array outside and use in shader?
Thank you once again. If I understand I should generate more sampling position with Poisson Disk Sampling (with Distribution I still searched for...
Thank you for reply. For now: would it be hard to write fullscreen pass (like that in documentation) with outline blur and size support for...
Hello. In the custom pass documentation there is an example of Outline effect (with shader scripting I guess). I want to know is possible to...
I tried reinstall Visual Studio today and problem still occurs. Any other ideas?
Hello. I have a problem with Windows Phone 8.1 Project builded in Unity and opened with Visual Studio 2015. From "MyGame" solution I have...