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Hello. Unfortunately we have a problem. https://fogbugz.unity3d.com/default.asp?1419797_t87pi3008ubaj7o3 Is this really a "low User Pain issue"...
Just in case someone comes across this thread via search engines. Most likely this is caused by code stripping. Use [field: Preserve] attribute on...
Hey. I'm not ready to accept new customers at this time, so I've taken it off the asset store. Even tho the library is complete and works with all...
Hello. There are no samples for TNet, but by looking at the netcode, it's somewhat close to UNet HLAPI samples provided. Be aware that AnySync is...
Hello. I will look into that as soon as MLAPI is integrated into the Unity Editor, at least through the Package Manager. I think we should...
Garry's not the only person who gave up on this. Engine fragmentation gets worse with every Unity's decision lately. Things used to be plain...
Never mind. Turns out that Google Play reviewers have no idea how their own system works. Developers have to submit a new build to all active test...
Same problem with version 2019.4.14.f1. I'm only using Unity's IAP package (and handicapped Unity analytics just to make the IAP work). Got...
Hey. That logic ensures smooth error correction. So the object won't teleport on extrapolation miss-predictions when new position keyframe...
̶A̶p̶p̶a̶r̶e̶n̶t̶l̶y̶ ̶U̶N̶e̶t̶ ̶H̶L̶A̶P̶I̶ ̶w̶a̶s̶ ̶c̶o̶m̶p̶l̶e̶t̶e̶l̶y̶ ̶r̶e̶m̶o̶v̶e̶d̶ ̶f̶r̶o̶m̶ ̶U̶n̶i̶t̶y̶ ̶2̶0̶2̶0̶ ̶a̶n̶d̶ ̶t̶h̶e̶r̶e̶'̶s̶...
I had a chance to mess with it today, and I get the feeling that this asset is going towards "drag and drop, not a single line of code" setup...
I'm really glad you've nailed it down, this problem was critical. I hope it'll be backported to LTS versions as well.
We decided to use a ServiceLocator for simple dependency graphs, like @kru suggested above. I'm still developing mine. It's not yet ready for...
- We used lots of GameObject Contexts (none that was my idea, I was just playing along). - I've measured run-time performance hit using average...
@MNNoxMortem I've recently finished working on a pretty big contract project using Zenject. Zenject logic alone consumed about 30% run-time...
Thanks a lot, that solved it.
@mewlist Hello. Thanks for an amazing asset. It's mind-blowing that this could run in WebGL. However I've ran into an issue with Volumetric Shadow...
Hello. I just bought this asset and ran into CharacterState class name collision. I've noticed that the asset code is properly wrapped into its...
I don't use Corgi, at this point I'm sure that it's definitely a problem with Unity. Thanks for the workaround though.
Maybe it has something to do with the AssetBundles ?