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It means that all those wonderful tutorials - including the ones on Compute Shaders - will be all lost or will you be putting those somewhere...
@scrawk I know this is not the right place, but I didn't find a proper way to contact you since your profile does not allow PM, but I just wished...
That's interesting. Are there any plans to change that so DrawMesh or DrawProcedural would have light and shadow set up? This would be a great...
So, my question is actually two-folded. First: how to can one keep a buffer of a Computer Shader in the GPU memory over frames, so it is created...