A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Does anyone at Unity know anything about this? I know there is a workaround, but it would be good if you could point me to some documentation...
It seems like the default behavior of the function AndroidJavaProxy.Invoke() does not support arrays (at least of primitive JAVA variable types....
thanks for your reply. Turned out that it was in my code, where you can't add a Layer with a name dynamically without the Editor. This is so...
I am trying to render the WebCamTexture to an offscreen texture. It seems to work well when run through Unity's Editor using the Emulation Mode...
OK, I got around this problem by not using XAML. Andrew, thanks a lot for your quick response!
I get: Exception thrown: 'System.Runtime.InteropServices.SEHException' in Assembly-CSharp.dll when instantiating a...
> Either way, is there a reason you aren't just using simulation in the Unity editor instead of the emulator? Yes. I have built a DLL that...
Is there any update on this issue? unity_andrewc were you able to find someone that knows anything about this error? Once I get this error, it...
This problem was because I did not check the capability "Internet (Client & Server)". I didn't realize that my network was not authenticated. It...
I went back to my simple examples and it is crashing in the same way, when the delegate function gets called. I think it is not because of the...
Everything compiles and runs. It also calls the sendto() function properly, I could post the code that creates the socket (which uses socket(),...
I have a DLL that uses Multicast to find other devices on the network. It works on every platform (IOS/Android/Windows/OSX/Linux/etc.) I am...
Allocating memory is instantiating a class instance globally, where the constructor might be using new or malloc to allocate member variables....
That worked. So this could be related, but I was having an issue with allocating global static memory on the heap inside the DLL. This shouldn't...
Well well, that sounds promising! Not sure why this needs to be done with Hololens, but not for any other platform. But in any case, I will try...
I have implemented a DLL used in my Unity Plugin that has been converted to the Universal Windows Platform and it seems to work on both the...
I just got this error on the first run after a reboot on the emulator in Release mode. Next time I ran it, everything worked
I think this is a memory/resource problem. Sometimes if I have either a browser window open or Unity itself is open, I get these issues. Whether...
that works, thanks!
I have developed a plugin that uses callbacks to call back into C#. I am trying to get this plugin to work on Hololens, and the Hololens emulator...