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here is the modified version
So it seems that nobody else needs spatial order in exported point caches, except me :D Just in case somebody stumbles across this post in the...
[ATTACH] [ATTACH] [ATTACH] [ATTACH] Hi there! I made a little addition to the pCache bake tool, that allows to set the order of the exported...
Yes sorry, I see that my short answer was kind of confusing. So I will try to give a more precise explanation. Case 1 - The strip is full, so it...
So, during the day I was able to find the answer. Just if somebody stumbles upon this thread: New Particles will always be added at the end -...
Hi, I played around with particle strips lately, but I still have a fundamental question. The number of strips (per system) is defined by Strip...
Thanks rubiez64 - I was totally happy when I found your post after hours of trying to get some rotation offset to my virtual camera! I would like...
That's is exactly, what I was looking for. Thank you so much!
I have an animation clip that has a given length and is not looping. When I create an animation track in the Timeline and drag this clip there, I...
Thanks for fixing. I also tried to simulate a fade to black with a quad in front of the camera - but the fade was not as smooth (or let's say...
I just tested to build and execute and the pixel border is visible even there!
The problem is, that I use Unity Recorder to capture high quality movies from my camera shots. I use the recorder window(!) to capture these...
This is how it looks like shortly before the crossfade to black is complete. The error is visible on the left and on the right of the game view.
I tried this trick with HDRP and in general it works, but I have an ugly 1 pixel border that is not covered by the black image of the virtual...
No need to thank me, I had my personal interests in that topic ;) I cross my fingers, that you will solve your problem too! I should mention that...
This code here should also work with Scale mode "Scale with screen size" and with all match modes (shrink, expand, match with or height). Parts...
I have no documentation about contentRect, but it looks to me that this is simply the wrong property! If I debug the values of contentRect inside...
Update So the way that I proposed (catching the OnGeometryChanged event) works like a charm for me! Steps to do: 1) Register a...
Thanks for pointing to this thread. Maybe I can find a way to make it work resolution-independent with some values from the Screen class (width,...