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I didn't, I just want the other features to be there, The upgrades are critical to both free and pro. Deferred Rendering too. Let's just see.
Well, Had to share it! See here: Ensuring exceptional performance for games with large, open scenes and complex geometry, Umbra's occlusion...
That's why i made my version, because the quality was so bad without pro. Here is the link.
Will update that paper once i can, and re-upload it.
Well, there is a community based project for unity featuring real time gi. will be released soon. read on the showcase forums, i think.
Perfect!
Well, UDK Does have soft dynamic shadows? They are handled through Lightmass, which is static and recommended. UDK'S scripting is not really...
Read it Here. Comment here or on my blog =].
I'm not trying to do Visual studio nor UnityDevelop nor MonoDevelop, i want to make a simple, lightweight small IDE that you can take anywhere,...
well, it was 150kb only so... here is the feature list: 1.support for syntax highlighting in Unreal Script, UnityScript, C#, and a support for...
bump, anyone tried it?!
Well, I've made up a small thing that is to be called IDE later on. currently it features everything of a perfect text editor. It is dependant on...
How can i apply Normal Maps to Terrain Textures giving them better feelings. or just applying Materials to Unity's terrain engine? Thanks.
Thanks TwinFox, does any one know when will ocean v4 be released?
Well, I got them a small bit, I'm currently messing up with Nebula 2 Game Engine, When i have time, I'll be fixing it( Assuming that i can, xD )....
Hello, Recently my friend who works with UDK asked me if he could use Unity's sleek terrain engine to make terrains then export their heightmaps...
So?....
3 GB Core 2 Duo. Windows 7. ATI Radeon 4500 HD. 4 GB of RAM. FireFox 3.5.5 No lag at all =] (My graphics card is 512 MB DDR3 - SM4.1...
Well, I've got an SM 4.1 card, and LE'S speed sucks!, I was a licensee of LE before i lost my license. LE is not artistic. LE is not fast. LE...
NO, I don't see pro owners as gos, "Every customer is the same." --done.