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I havent tried myself, but what I see we call, with our .globalconfig, in the netcode package, is:...
>2. Create Test.globalconfig (in the same folder as the asmdef file) with the following content: Hmm that looks good. To make sure the config file...
Sorry some how this notification got lost. I asked a member from the AssetDatabase team to answer about the ScriptedImporter, and if its possible...
Hi @bdovaz! Yeah I do see the problem, and I can't think of a good workaround for you. The only thing would be use the AdditinalFiles extension...
@Voxel-Busters Unity do actually parse the rsp file generate 1 big rsp pr Assembly. Depending on the Unity Version you are using, in the...
Hi @liortal! Sorry for the lack of updates. Sadly we can't get past the constraint that we need packages resolved first. So that means that Unity...
@krs-two Yes if the csproj was at that location it would work just fine. It was more if the csproj's was located ie. under...
@bdovaz no we dont have a way to deal with that. Im wondering if the UnityNuGet system could add a Asmdef file so it could go under Scoped...
@Ondrej98 can you share a simple project with the setup? We do have automated tests for this, so it should work as described. As im going on...
Hi @sandolkakos - sorry for the delay! So I just took a look, and its because we skip compilation of Asmdef's that dont have any *.cs files....
@Ondrej98 what Unity version are you using?
> Also I tried to put the arguments into csc.rsp file in the Assets folder but that didn't do anything at all. This sadly was a bug introduced in...
@Hertzole - yes :)
Hi :) So yes, we are even having these pains internally, developing Source Generators / Analyzers in packages. So we can relate to your pain. We...
Ah yes its C++ clr integration you are trying to use here. Not sure if this is supported in Unity, @JoshPeterson to confirm
@Seromu Just fixed that, sorry for the bug. The regression is in 2022.2 and newer. Its in the process of getting merged into 2022.2, and out to...
@Rabadash8820 does that work? Note that we currently don't use MSBuild to compile with, but plan to in the future.
Unity uses Mono as Runtime, so that would be interesting
@IMTactica have you tried to run it with the Mono runtime? To see if its something off there. If that succeeds then yes it would be great to know...
@sandolkakos sure! can you share the repo? I dont see it in this thread :P