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These are compile-flags in VisualStudio (Project Properties -> Build Tab) and nothing Unity special. These are pretty usefull in non-Unity...
Extension functions like OrderBy will always be precompiled because the compiler already knows every Generic-Type (implicitly). This is only true...
"Input.touches" will be empty when there are no fingers touching the device AND First will throw an InvalidOperationException on empty...
I come along, not one or two hours but 2 years later and say "yeah, just go to this quite obviously placed website...
Maybe because you are derriving from UnityEngine.Object which is the base class for alle UnityEngine classes but does not replace System.Object...
The error happened to me when I tried to have a private field in a class, which also exists in one of it's base classes as private: public class...