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In fact, since my interior levels should be mostly glossy in aspect (not to say my rooms are quite large too), I think Lightmaps are not usable...
Okay, so... I tried Bakery on a simple empty room and it upsets me as the best quality Lightmap I could bake is already 16 Mo - and light seams...
Thank you so much for the Sale ! I just got Bakery and I can't wait to use it. I'll see what I can do to bypass the lack of compatibility /...
Could the UI shrinking issue be fixed for the next update ?
Damn ! :confused: It's so hard to find ways of lighting procedural levels. And I don't know much about Lightprobes.
I think I'm ready to get Bakery - as long as prefabs are fully working (with light probes, etc...) and easy to use for procedural levels.
OOF ! :confused: You increased the price for the update. I should have bought Bakery earlier...
Another realtime water simulation on WebGL : http://madebyevan.com/webgl-water/
I think I won't be able to pass part 2 because sadly I have not much programmig skills, even more when it comes to complex things like...
When I say a room I mean a single mesh, so I wouldn't need anything else than this mesh / room (to select). In short, should I simply create a...
I might sound ridiculous, but I never used Unity's lightmapping solutions because I don't know how to bake lightmaps for procedural assets. The...
Looks like this asset does everything for lighting out of the box !... I just wonder if lightmaps are memory consuming ? What's the average size...
Uh, well, it's SEGI... I mean, I don't know how to use GI with Enlighten or progressive lightmapper, so I can't say. But here, SEGI goes from 1ms...
What do you think about this little technique for filling rooms with light when your main material doesn't reach the whole scene ? [MEDIA]
I might be wrong, but it looks like SEGI is less consuming than Post Processing Stack's SSR. I have MadGoat SSAA (x2 and x4 Anti-Aliasing), and it...
- I have an asset called Q Maze for generating levels. I just need to generate levels when a scene is loaded. - I don't need to change lighting. -...
I think what I like about Voxels Realtime GI is that all meshes are directly affected, the result is good enough in Low settings and it takes no...
I have no idea what I am doing but I try to convert this code for Unity :...
@Lexie Have you considered a financial support to yourself and your asset through Patreon, giving access to a bêta version of Hxgi to people...
I have to say I've never used Enligthen or tried anything with the Global Illumination techniques offered with Unity. I'm just concerned it would...