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Nevermind. It actually is working. The issue is that I didn't realize the icons has to be on a circular round background.
I have created a Vision OS app based on the template. I found where I have to put in 3 icons for the app icon. I put in the 3 layers. When it...
I feel dumb. I was using Asset / Create / TextMesh Pro / Create Font and nothing was happening. I then looked for the "Font Asset Creator" that...
I am on a Silicon Macbook Pro. I am using Unity 2022.3.21. I want to create a TextMesh Pro font from a TTF file. I created a folder in my Assets...
The key to connecting to more than one characteristic is to add a new state machine enum for each one and then a new CASE in the Update method...
Does anyone know for sure whether Unity for Vision Pro will require the Pro version once it is released or if it will be available to the current...
That is what I am finding it probably the best solution. Thank you for the code to show how to do it. I will try this out.
The plugin provides a thin layer between Unity and the OS. It is all you will need to bridge that gap, but you will also need to understand BLE...
I am trying, but missing something important. I already had those settings for OpenXR set up. I am looking at the sample project and just can't...
I would like to detect a left or right hand pinch in any script. I have the XRI all set up and can see the hands in the Quest 2 when hand...
I have installed the packages needed to Quest 2 hand tracking including the XR Interaction Toolkit, XR Hands and the sample that includes the Hand...
The video seems to be blocked. Is there a way for you to make the link visible?
No it does not. I do have an experimental version that I charge for that works on UWP, but not normal Win32. You can PM me if that would be useful.
Yes it does. I works on both Intel and M1 Macs in both the editor and stand alone. If you need to run it on an M1 mac, please email the support...
Here is the link to the asset on the Unity asset store....
I never did solve it.
It has been so long since I messed with this. I think I just took a totally different approach and am using the HurricaneVR assets. They work awesome!
I am trying to figure out why I am getting iOS build undefined symbols. I am able to build other apps to iOS on the same dev system to the same...
Thank you for sharing. It seems like I tried something like this when the warning first appeared and had issues. I will have to look into this...
This is an internal issue in Unity and the way to translates the byte arrays. I would recommend that you use BluetoothHardwareInterface.Log for...