A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It is working for me now.
I am seeing this error too when I try to update expired credentials. I think it might be a UCB issue.
I can confirm this issue still exists in 2018.2.18
I have also been unable to install the editor through the hub for months. I am on Mac OS. My installation directory is "/Applications/Unity...
@JoshPeterson - We were at roughly the same size from 2017.4 to 2018.1, but we noticed that we had lost x86 support in the upgrade. Once I turned...
We also are seeing a breaking change going from 2017 to 2018. It appears the issue could be a subtle change in the documentation for...
I am seeing something curious. I'm using 2017.4.4, and when I run in the editor and use the HTTP OnProgress callback, I get a final update where...
I also am waiting for 2017.2.1. It also seems logical to me that part of releasing Unity would involve making sure it works on UCB first.
@tuesdays I saw this was fixed for me on CloudBuild with 5.6.4p1. However, now I am seeing local editor non-export-gradle-based builds with a res...
@Yury-Habets Any word on the 5.6 patch release with this fix? Thanks
As a follow up. I contacted Unity support and sent them my dSYM zip file as downloaded from Cloud Build. They uploaded it for me and my crashes...
@thomasn_unity I am having trouble uploading my symbols using the manual upload feature. We use Cloud Build for iOS and I guess it failed to...
I am seeing the "There was an error attempting to retrieve your exception reports." right now. Is there a known issue with the service?...
I just saw this thread, which references an issue about a res folder adding READ_PHONE_STATE (if I understand the issue correctly)....
@tuesdays Is this going to be resolved in a 5.6.x release or patch? I'm seeing this with 5.6.3p1 on Cloud Build (but not locally). I'm using...
@anh2cutie Was your build a cloud build? I'm having a READ_PHONE_STATE issue per this thread (Cloud build only):...
Just to reiterate, my local gradle builds do not introduce the READ_PHONE_STATE permission, but the Cloud Builds do. All these AARs in my project...
@Yury-Habets I have been unable to resolve the unwanted addition of READ_PHONE_STATE in Cloud Builds. I cannot reproduce the introduction of that...
I see this too! I thought I was going crazy. Can someone at Unity comment on where READ_PHONE_STATE is coming from and why?
Edit: Of course, it just succeeded on Cloudbuild... :/ @dannyd, I think I might be experiencing this issue today with Unity 5.6.3f1 and Xcode...