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if (invisTime.Value > 0) { if (IsOwner) { SetAlpha(0.5f); } else {...
After I disable the mesh render of the invisible player. How can I make their camera still sees their character in translucent material?
Does anyone know how to make an invisible effect in a multiplayer game? I want to make my character become completely invisible to other players,...
I want to make an ability for each player to be invisible to all other cameras other than themself, so do I have to add a layer for each player?...
How do I make one player invisible to other cameras, but it is still visible to that player's camera?