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Can you allow a certain padding size for reslicing, because otherwise there will be sharp edges when mipmapping, which will introduce unnecessary...
That's like saying "why don't you rewrite the entire lighting algorithms in shader graph and then pass it to the emission port?"...
The new alpha/betas have broken v1, this is how to fix it: in the file RainbowFoldersBrowserIcons.cs: comment out this from the top //using...
I assume they will make it public at some point, because there's literally no reason not to after the api is finalized. But it should ideally be...
Basically from scratch (I built upon one of catlike coding's early SRP tutorials)
When will the VFX graph support SRPs that need different shader graph ports than either of these have?: protected static readonly RPInfo...
Is the VFX graph compatible with custom SRPs yet?
are you using realistic lux and exposure?
all it needs is a diffusion profile that is referenced in the HDRP asset or in a volume diffusion profile override
It would be nice if before-refraction transparent objects could write to the depth texture. I have a transparent ocean water material, but since...
I want to get the particle of a particle collision because I want my particles to apply less damage when they are about to die. The...
Auto-scroll is very slow to drag something (such as in the hierarchy or project windows). It would be very amazing if you could scroll with the...
Will HDRP get support for ParticleSystem lights?
It's only with those names, but at one point earlier on when I made my main shader-graph shaders, it worked fine, and upgrading to shadergraph was...
Shader graph has always had a bug with texture _ST vector4s. Like if I wanted a scale and offset for a texture called _Albedo I have a vector4...
Does the screen-space reflection not use reprojection? It has a noticeable latency when rotating
If the conversion of your assets is too time consuming or meaningless (especially if you're near launch), you can modify a python file to fix it...
I think you can open the blender install folder in command prompt (cd "C:\Program Files\Blender Foundation\Blender"), and do "blender -r" to...
It can't, no, but it doesn't look perfect as it is now anyways at shallow angles, which is where outward would also suffer. With strong...
I can't seem to get outward parallax mapping, shouldn't 0 to 1 in the texture equal -1 to 1 in displacement?