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Ever since upgrading to 2022.2.1, I experience consistent Editor errors. With an Inspector tab in "Debug" mode, there are frequent errors while...
There's 1yr+ old questions about this without reply :( This would be wonderful news.
What about when the different actions are within the same map? (See screenshot below for example) e.g. WADS for movement, but CTRL+W, CTRL+A, and...
1.4.1 Still suffers from a major issue that prevents it as a viable option for local multiplayer projects: (These links below all discuss the...
The issue persists in inputsystem 1.4.1 FYI for anyone digging around on this topic. Still 1.2.x was the last time this problem didn't exist.
Been seeing this for over a year now when opening prefabs with .psb assets in them.
Same issue. Like a dummy, I worked around the zany coloring problems by redesigning all my Selectable coloring schemes. Then I coded around some...
Just helping confirm this situation further. I just posted about it in the 1.3.0 announcement thread. I'll relay that info to save time for...
The 1.3.0 update introduced several funky things when doing split screen local multiplayer. Selectables coloring settings goes right in the...
Same issue here. Same OS, Unity Editor 2021.2.7. Whether via wired-USB or wireless (dongle). Can be reproduced every attempt. I reported the...
I wish because that would be an easy solution :( but that wasn't it. Some other part of the debug log describes looking up the page file size,...
I get the worker error after updating project from Unity 2020.3 to 2021.2.6, whenever opening a Prefab that has a .PSB or .PSB-derived prefab...
I set my virtual memory (page file) to None / 0 for NVME/SSD purposes, and while Unity 2020.3 can build, 2021.2.6 is failing with: tundra:...
Updating to 1.1.1 introduced the same issue I believe. Last working version before I had to do this was 1.1.0-preview.3 Scenario: There are...
Hello, we're on Unity 2020.2.3, and the package shows up by default as version 1.6.3, but even after using "+" for git URL and adding...
Okay, your method worked perfectly as well. I think I had something slightly off the first time I tried it, perhaps the 2 solvers shared a...
Hi Ted, wow what a great response! First off, I did wind up at a solution. It involved multiple solvers, and toggling them on/off in script....
The multiple solvers is a no-go. The last in control of an effector just takes over. Then there is toggling solvers.enabled back & forth, I...
Hello! Unity 2020.2.1 (which is awesome, great work!) Newest versions of Unity 2D Animation packages w/ the IK built-in. So, we have a typical...
@Rene-Damm You said: "and *one* InputSystemUIInputAction module for each player which must reference the UI actions for just that player." I...