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Hello, Unfortunately, this feature is unsupported per OpenXR specification. Still, there is a workaround by using native java code to retrieve...
Hello, It looks like you're trying to bind GripForce to an action of "Button" type, which only allows boolean values. Try setting the "Value"...
Hello, It looks like the issue is related to the recent Meta update, it could have changed how the scene capture works. You should get in contact...
Unfortunately, Play to Device isn't supported for VR apps, so you will have to deploy your project directly to your device.
Hello, Can you tell us which plugin/package are you using for XR support?
Hello, This looks like a runtime bug that might need to be addressed. Please fill a bug report with a sample project attached of the exact usage...
Hello, This looks like an actual regression between minor versions. Please fill a bug report with the details and a sample project, so the issue...
Hello, What version of Unity editor are you currently using? Can you explain a bit more on your project settings and what you're trying to...
Hello, Can you elaborate more on what you're trying to achieve? Do you wish to see the UI in the headset, or only in the editor viewport?
Hey, I have a couple of questions: 1. Does the yield never resolves? 2. What are the settings you're using for plug-in providers, in the XR...
Hello, Can you provide us with more information about what is the result you expecting when calling the function? Also, can you provide...
I'm so sorry to hear those bad experiences. We're still root causing the issue, and these bug reports are quite helpful, as there are lots of...
Ran a small reproduction project and confirmed this to be a bug. @Qleenie can you file a bug report with a sample project? Be sure to post the ID...
Hello, What components are you using for tracking origin? Can you send a screenshot of the settings in the components?
Hi, Is this screenshot directly from the device? This is how it looks in both eyes? Can you show a screenshot of how it should look in editor?...
Hello, What plugin are you using? It would help us if you can mention the editor and plugin versions as well to troubleshoot it.
Hey! When using mesh colliders along the rigid body component, you need to toggle on the option "Convex" in the mesh collider inspector. The...
This is a bug that's fixed in the latest version of the XR Management package (4.4.0 at time of writing). With the new editor API in XR...
We're working on adding support for recentering, which can be enabled through code. It should be available in an upcoming revision of OpenXR package.
@maxime66410 can you provide us more info on which version of Unity are you using, as well as which packages and details on the platform you're...