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No, I guess I didn't think using State Machines would be too useful. Would using mecanim help eliminate the problems I've been having, perhaps?
Could you expand on what you mean by "change the sprite image"? If you mean changing the sprite image to something else during play time, then...
I was animating a UI button in a pause menu so that when the mouse hovers over it, it Scales up. However, when I click on the button (A resume...
I'm sorry, but I'm a bit new at UI scripting/animation. How would I implement this? Would I just basically swap out Time.timescale in my script...
I'm currently trying to achieve a blurred UI effect like this (Star Wars Battlefront): http://imgur.com/a/EPY4F Anybody know how I can do this?
I successfully wrote a script that pauses the game by essentially setting the Time.timeScale to 0. However, with this script, I also enable a...
Thanks for advice! I'll try the latter and see how that works out. Also, I did the Debug.Log test, and you were right; that exact effect happened....
I'm currently working two separate scripts. One script is attached to the player and checks to see if the player enters the collider of a potion...
Thanks for the feedback! I actually hadn't really been going for a specific walking style; just kind of hoped I'd come upon something that worked....
How's this animation? I'm very new to sprites and sprite animating in general, so I would appreciate any feedback at all about how I can make this...
Oh, duh. Now I feel stupid... Thanks for the help.
I'm currently creating a sort of Pong clone as practice, but I've run into some troubles. I have some code separated into two different scripts...
Thanks for your suggestions! It turns out that when I made my canvas into a prefab, it must have shrunk the size of the text boxes, because the...
I previously made a UI Text element that showed two labels on each end of the camera view that read "Score:", and below said labels, would be the...
Thanks, I'll try this out!
This problem involves UI, however since the issue relates mainly to the scripting aspect of it I assume I'll get more help in this forum. I'm...
Here's the Bloom script: using System; using UnityEngine; namespace UnityStandardAssets.ImageEffects { [ExecuteInEditMode]...
That's exactly my isssue, though: Visual studios says that the "Bloom" type is incorrect, and therefor won't create a "Bloom" slot. Without the...
I'm currently attempting to reference a script's variable from another script. The script I am referencing is called Bloom, and it is attached to...
Thanks alot; this really helped!