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I get around it by never having prefabs of meshes (static or skeletal) and instead have a regular prefab for the object (e.g. Character) which has...
Hi, I'm trying to setup a build pipeline (to build a Windows game) along with performance profiling but I'm finding that although individually...
Hi, Whats the correct way to setup a (procedural) Rope as a prefab for spawning at runtime? I see there is a "Enable Prefab Usage" which, when...
That's removed it, cheers! This is the exact code I used if anyone else has the problem (taken from...
After updating to Unity 5.4.0 I've found that one of my shaders is now execeeding its sampler limit ("...maximum ps_4_0 sampler register index...
Hi Scrawk, We are using overlays extensively and it looks like there is a bug with the Normal Overlays in that if the overlay has a rotation in...