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Maybe I should give the components a go before I do anything else. Just to see if they suit my needs. It's not a game where anything like QTE...
Thank you! I found both. As I plan to make my own input manager to handle two players, is there a video or guide talking about this? I found it...
I am new to the Input System and I am using the method of generating a C# class. Which is called InputActions. I got my fire button set up like...
I installed 2020.2 yesterday and I have the exact same problem. This looks like a bug to me but I have not used Shader Graph before. I was going...
I concur. The hand tool isn't needed but a select tool would be useful.
I rarely ever close down any tabs so I see no reason to have a close option on tabs that aren't already selected. It's not like in VS where you...
I have now had a look around and I have no problems creating real time scripts and assigning them to matches. Sounds to me like realtime scripts...
I did write that I would use their realtime services when I applied though. I think they would have mentioned it.
Will look into it as soon as I have time. Thanks for the links and the heads up.
Are you sure? This is what their FAQ says: "You can use all features of the GameSparks platform, as much as you like (subject only to our Fair...
They said it would take up to 3 days to get accepted but I just got approved as in indie developer in less than an hour :) Will be running tests...
Seems like Gamesparks Real-Time Services can do what I want. Apparently you can script it using Javascript. I have applied for an indie account....
I am interested in making a turn based game for up to 6 or 8 players. Basically a board/card game in digital format. I want a server that can...
Thanks for your reply. I guess I should give both of them a try. I think it might take me more then 2-4 hours to do a proper evaluation. But...
Hi. I'm learning Unity for my next game project and I am thinking about using either Spine or Spriter. I backed both of them on Kickstarter way...