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My only concern is if Unity tried to replicate Playmaker and ended up with a crappier/less supported version of it, everyone will just buy...
Yeah that's a great video. It's nice to see how easy it is to blend water features from the terrain into HorizonOn. Covering how you're using the...
The internet didn't catch on with consumers in the 80's. I don't see why it'd be popular in the 90's and today. :rolleyes: Advances in modem...
In general for a sandbox game it needs to have a lot of answers to the player question of "What do I want to do today" when they log into your...
There are already assets for more keyboard centric use if you want that: Scene Navigator and SnazzyGrid2. I don't begrudge needing/wanting to buy...
Yeah, I'm basically at the same spot. HorizonOn itself is easy to put into a scene once you grok it. The gotchas are designing your terrain to...
C# is great for the level most of us are working at with the game engine. C++ isn't horrid-bad or anything though. I wouldn't pick the engine...
Apple doesn't see any money in Vulkan which is why they're creating Metal. That doesn't mean Vulkan will fail, it just means they think creating...
Apply not being into VR doesn't really say anything about VR. For one, Apple is pretty much only concerned with how their ecosystem makes money...
Not sure if you've gotten any VR users yet. But I bit the bullet on this because I wasn't in happy mode trying to use 4-6k terrains to render 1k...
I guess that's a perk of working in the US. You have to have an intent to use it in the areas you apply for. So no registering of Sky for...
BS. If I google Blizzard I get a video game company as the top result. That doesn't mean Dairy Queen can't sell a shake called Blizzard. In fact...
I'm using a HTC Vive and my computer is a i5-6600, 16G ram with a 980ti card. It was built for VR. For testing I've been generating scenes via...
Trademark law does not require you to pursue frivolous lawsuits. Plenty of companies protect their IP without being dicks about it.
I'm using AQUAS on Vive with SteamVR and it seems to be working well for me. I'm doing the normal Gaia import into my terrain. I've used other...
I was wondering if I could get a bit of help with setting this up for SteamVR. With VR for the player you have a...
In regards to the "keep the targets separate" the landscape down the road is probably going to get a lot more complex than it is today. Is GearVR...
If Unity has 75% of the performance of "doing it from scratch" that doesn't absolve you from needing to optimize your hand made game. It just...
It's not all roses on the freelancer side. I have a client that owes me about 2k I'll probably never see. Your best bet with these relationships...
Alright, this is kind of what I'm going for:[IMG] On the left is the standard SimpleLOD hidden mesh remover while on the right it's bound by a...