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Wow... never thought of that... Just using the TextMeshPro Distance Field shader made a huge difference!.. Thank you!
Thank you for any help you might be able to give.. Your product has worked really well for us but we would like to improve one aspect. I use...
I finally did get it working and its definitely an order of initialization issue. Its almost impossible to know what code is actually causing the...
Nope... although I did try it for a very brief period. ;)
Creating a small project was a great idea and I got the same results you dd. The problem resides in the code we use to loads button based on a...
Keep in mind, that inside the editor everything is working perfectly. The icons reduce correctly if you look at the old screen shots. This all...
Wow... this seems to have to do with the Initial resolution of the window. The buttons are always setup for a maximal resolution.. in my case...
Question for you: I've been noticing that Unity's UI compiled code seems to behave differently than code run in the editor. Particularly, I'm...
After some experimenting it seems to happen when the game window is resized or resolution changes. We did recently update to URP and I have...
Its hard to imagine this problem is still around. We are seeing that built code will randomly have TMP text come up blank. We have an enormous...
Forgive me if this is a stupid question.. We recently updated to URP. Obviously this affected many of our third party packages. When Unity...
Thank you for updating the code to work with URP..
Would it be possible to get the OrientedBounds.cs file moved into the BoundBox folder instead of being under the virtualPlayground folder where...
I added a nice fat TMP button on the right edge of the screen. In the editor everything works just fine. When compiled, you can see the collider...
We always keep a toolbar running down the right edge of the screen. Recently I did a code build using 2021.3.5f1 to Windows x64. When the product...
I agree the UI would be nice. I did want to mention one or two points about attributes . People are used to attributes like this from Json.net....
After playing with the Widget Generator a bit I found this Ignore attribute to be useful. You place it in the generated classes on fields or...
I am using Unity 3D version is 2021.2.19f1 I got New UI Widgets from package manger yesterday and was Version 1.15.4f1 - March 25, 2022 Okay.. I...
And yet another story begins... I needed to generate a new widget for a very simple class.. When I run the widget generator it created some code...
Thank you.. this was perfect!