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How large can a sector be? Does this handle Origin physics issues, or rather...does it have a Floating Origin System to prevent space jittering...
Most likely will open such a thread as I also like this thought and reasoning processes. But just to wrap this up, I believe (haven't tried it...
PhysX will still use single precision, right?
thanks for the response mate. It does make sense what you are saying...I was thinking about the same (and fearing exactly that)
Hello ! I have been following this package with great interest, but I'm not sure if the Floating Origin System would play well with multiplayer...
Sorry for bringing a dead topic from the dead. That message is misleading. Did you copy the Async.IO dll into your Assets folder? That solved the...
Love you man.