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Sorry,I just found the LOD component
I found that there isn't a LOD component or system for entity,I hope there's a way to to this. Thanks!
So this happen in a job Execute(),we'll get the entity one by one with it's data components,what if I wanna compare this entity's data with one...
Thanks,I have to do it in OOP.
Or does ECS has a substitution for Texture2D and the related methods?
Hey man,thanks for answering my question.I used Job.Run() method,but still got the error,I supose that Texture2D.GetPixelBilinear() can not be...
Full error desc: UnityException: get_isReadable can only be called from the main thread. Constructors and field initializers will be executed from...
So I want to Schedule a Job on main thread,because I got an error:UnityException: get_isReadable can only be called from the main thread. I just...
nope,I think I need to spend time on study ECS core,to get a full understanding of the system.
Thanks for your answer.Gotcha!The Job Execute order is always wrong,suppose to be like 0->1->2->3->4->5,but it did 5->1->2->3->4->0,everytime I...
Here is the code: struct CalculateJob : IJobForEachWithEntity<Cell> { public EntityCommandBuffer.Concurrent CommandBuffer;...
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By the way,the right color remix should look like this!Bug fixed![IMG]
So the right entity order should be 0->1->2->3,but in the Job Execute,the entity order is 3->1->2->0,I do not understand why!
I found the bug,it's caused by the entity order in the job Execute,the last one always come first! This is kind of odd!
var renderMesh = EntityManager.GetSharedComponentData<RenderMesh>(meshEntity); renderMesh.mesh.vertices = Vertices.ToArray();...
Thanks everyone,problem fixed!
Hey man.Translation is working,Rotation still not.Thank you anyway. Codes is here:https://github.com/cloudhu/HexMapMadeInUnity2019ECS
Thanks man.Gotcha!
Just don't understand this.The codes just doesn't look like a list,if it's a list I can use Add method which is the way I like.If there is a full...