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Hey @livingtarget, We purchased a Motorola G9 and upgraded it to Android 11, which seemed to be the version which was causing the most issues....
Hey @Thomas1856, We noticed that our game was getting a large amount of these issues relating to the...
Hey CW3MH6, We found the issue was due to some error with long paths in the Play Asset Delivery system. We had to shorten the project path, and...
I can confirm that we are also getting both the Unable to Initialize and out of storage space errors on our game after implementing Play Asset...
We have just recently looked into Play Asset Delivery to reduce the runtime downloads of our game, but have run into an issue when building from...
I have just created and checked some builds now, and the same error is still showing up with the same errors. The weird thing is that according...
We were still receiving them at ~1:30pm July 2nd GMT (only ~10 hours before this post). Was it fixed at this point in time?
Just recently, our builds have started throwing exceptions in the editor log which I am trying to track down. It seems like there is some issue...
We have recently upgraded Unity from 2017.4.11f1 to 2018.3.7f1 and have resolved a majority of the usual upgrade problems that come along with it,...
@dannyd - I ended up finding out what the problem was, it wasn't anything on the Unity Cloud Build side and was actually a bug in the Stickers...
Hey @dannyd, Just thought I would provide some more information about the problem mentioned above. From what I can tell by exploring the ipa file...
Hey @dannyd, Apologies to bother again, but it seems there is another roadblock with adding Stickers to our project. This time it is during the...
Hey @dannyd , It seems like adding the 'disable_automatic_code_signing(path: 'Unity-iPhone.xcodeproj')' line seemed to fix the problem. Our Cloud...
@dannyd , I've double checked and the profile being used is the same one for both our main application and for the stickers. [ATTACH] The...
@luluco250 Our bug which we found was due to Running out of Memory using 32-bit builds. There was a compiler flag missing from 32 bit builds which...
@dannyd Apologies about that, those screenshots were taken when playing around with Fastlane and attempting to get this to work. The original...
Hey @dannyd , Thanks for releasing this so we can get multiple provisioning profiles for iOS builds in Cloud Build. Now for the annoying part,...
The upload finally completed. It is in the FogBugz bug database under Case 1009713. There are 2 different builds uploaded with the offending...
Apologies, I was hoping to have the bug report uploaded before the end of our work day today, but it is uploading a large amount of data. I'll...
I have built out a project with this problem occurring. I'll post the bug ID once the files have uploaded. In the bug report, there are 2 builds,...