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Ah, I think I see what you mean. In the end I found a solution using OnCollision, So I might save that for another time
Thanks for the reply, I didn't seem to find which specific function could help me determine when a bounce has occurred(I might not understand what...
OnCollisionExit2D seems to work, However now I'm struggling with getting the contacts from the collided wall
I'm making a top down golf game where you drag the mouse to shoot the ball in the opposite direction. The ball uses a physics material with:...