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Okay, i'll look into it. Thanks for the response!
Hello, i would like to be able to have a script that saves the amount of time taken to complete a level, so when the player exits the game, and...
I have a transparent material on a wall, but when i walk close to that wall a different shade of yellow comes up on the wall. [ATTACH] when...
Ok will do. Thank you for this! it works great!
I wanted a working timer, that showed 2 points to the left of the decimal point, and one point to the right of the decimal point, which i have...
I was just trying to have a timer that counted, and continues until the player finishes the course, however when the seconds reached above 100 it...
That works great thank you!
When i change myTimer += Time.deltaTime to myTimer += Time.time it changes abnormally quick. Like 2 minutes per second quick.
That format was intended for when the seconds is below 100. I have tried other if statements to check if seconds is greater than 100. However i...
I was not aware of that. i will have to fix it.
public Text timer; public float myTimer = 0.0f; myTimer += Time.deltaTime; int minutes = (int)myTimer / 60; float...
Yep, that gave me such a headache for such an easy fix. Thank you for your response! Your suggestion to look at the event system was interesting.
I figured it out! I have a script that uses OnGUI, so if i disable that it works.
Okay ill try it!
The button shows up, it changes color when its clicked, and when the mouse is hovered over it. I will try the debug log.
I have a canvas with a button that appears when the player passes the finish line. However the button doesnt work. I have read through many other...
Okay, thank you!
Hi, i am making a game, and want it so when the player passes the finish line it shows a screen that says, "You completed Level (some number) in...
I figured it out, i made a canvas with some GUI text and just changed a few things in the script. Thank you for your responses!
It looks like its how my camera is set up.