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Made a second Trailer!: [MEDIA] Going to upload it to the Asset Store tomorrow. Hopefully it works. I read somewhere that this process may take...
And the Trailer!: [MEDIA]
Still working on a proper Trailer and Documentation. Meanwhile here is THE DEMO SCENE FLYTHROUGH! [MEDIA] I am super proud of how it turned...
Demo Scene almost done! :D I have no idea how to get some light probes to not flicker on some models when the LOD changes from baked to light...
Some more work-in-progress pics from my demo scene: [ATTACH] [ATTACH] [ATTACH]
Thank you so much! I tried to get them very natural looking. Unfortunally no, the new pipeline requires a very different texture setup and...
Some more pics! [ATTACH] [ATTACH]
So, this is not a necro post, I am still working on this! I am reviving/updating this blog, because I have been slowly working away on this and...
NOOO! Where have all the particle shaders gone too? Weirdly all lod distanced seem to have changes to be a bit nearer.
Okay i fixed it! -> Made a completely new project -> Imported my whole asset folder, luckely I keep everything tidy -> Scene now showed up, but...
[ATTACH] As you can see my scene is completely grey. Shaders don't show up at all in the preview window. What can I do? I already deleted the...
I am working on a new asset pack for the Unity Store, all the Assets are done. But I have problems making the Subsurface Scattering look right....
How about this: - I will use the Standard/Lux shader and just bake the props. (So people can use the Standard shader, but I might offer...
I understand that, but the Standard shader is sooooo limited. I wish Unity would start providing basic (in todays standard) shaders. I can do...
Unfortunally I am not a programmer, so making shaders is not one of my stongest talents. So I have to make due with what I can do. (I could use...
Today I did first tests for rooms, I know, I mentioned earlier that I want this to be more modular, but I need something for testing, scale and a...
But then I could not blend 3-5 materials together to make it look like this (3 texture sets here): Masks are to hard edged, and I would have to...
Not if you don't want to. I will try and provide some basic shaders made with shaderforge. But I will use the same texture setup described as...
Hey guys, I am very sorry for the late update (a year later haha), but the project is still alive, again! Unfortunally for you I got hired on...
:) Thank yo for the reply! I am STILL working on this project, sorry I have been quiet, my focus was occupied by another non-game project which...