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It's not an official solution, but I've found ALINE works really well as a debugging tool with support for Burstified code:...
This is very interesting news! I hadn't heard about a new major version for Cinemachine, I have a few questions since I recently updated a project...
There are issues with development priorities at Unity but when it comes to giving feedback on where priorities should lie despair isn't a very...
Looks like there's a new section for editor performance on Unity's Platform Roadmap site, the "Optimize code editing workflows" seems like the...
I'd also be very interested in this for my project! In my case I'm using relatively simple static geometry with mesh colliders that don't move at...
To add some feedback for this tool, the main use case is the material conversion and currently the lack of sorting materials by name, lack of a...
Do you have a link to where that changelog is? I'm looking in the 2021 Package Manager and I don't see a 1.4.0 release, have you tried this out?...
Does this mean that for the Shader Foundry system the shader code itself will actually be written in C#? I know that the syntax of the Unity...
It looks like there is a SceneView.GetDefaultParentObjectIfSet() method:...
The Default Parent feature is really handy in the editor, but there are a number of assets that create GameObjects (e.g. UModeler Pro) that have...
Is Mega Mountain Pack considered the replacement for Horizon for the SRPs?...
It looks like Unity is starting to take this seriously, they've added Surface Shaders as a planned item in their graphics roadmap:...
@da_st Will upcoming versions have separate triggers from the rest of the mesh? The iron sights and magazine in the free sample are detached but...
If you run the URP material upgrader that'll upgrade most of the materials, the remaining pink materials are vertex shaders that you'll need to...