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Hey Guys. I just created an ocean simulation system in Unity based on Tessendorf's FFT technique and Dupuy's whitecap rendering theory. Here is...
The blog says the battleground is crafted in a "Grid" manner ... I don't think they are tiles.
Does that mean all the meshes in the game are converted to SDFs(Like the one here: https://www.shadertoy.com/view/ld3Gz2 which renders a snail...
After playing [Nex Machina][1] for a while, the [shattering effect][2] which turns monsters and scenes into cubes really fascinated me and I can't...
Ok, so I finally worked it out. It is not a software issue but rather hardware. I have both VGA and HDMI cables connected to my monitor and...
I have already searched for possible solutions and of course including the "most-likely one" like this:...
Hello, everybody. Here is my issue: When I try to launch Unity for the first time on my Windows 7, it just shows blank screen like this: [IMG] I...
I can move the window by dragging the menu bar, not by scrolling. The menu bar is not magnified. Only the windows content is influenced.
I tried both running in windowed mode and full screen mode on MacOS and such an aliasing effect remains under both settings. However here is...
Yes of course. I am running Unity on my MacBook, and everything is just fine. I built two versions of the game, one for the MacOS and one for the...
Important Update: I built the same game for Windows and it runs correctly. Hence I think this issue is for the MacOS System. I am currently using...
Just mention a bit. It seems that the built application only supports LDR rather than HDR ... I don't know whether this is the problem of Unity...
Hi there. I am currently making a game for MacOS. When I try to test my game in the Unity Editor, everything is just fine. However, when I build...