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I recently upgraded from 2018.1.3 to 2018.2.1 and the cascade properties of the lightweight asset have changed and messed up my lighting a ton....
I seem to be missing the blackboard that holds all the parameters. I downloaded the Shader example library off github and it's there in that...
I just switched my project over to the new LWRP in Unity 2018.1. I can't seem to get the ambient occlusion to work with the post process volume....