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@DavidUnity3d Thanks for replying. We have tried updating to a newer Addressables that contains the fix, but it seems anything past 1.16.10 breaks...
Any chance we can get an update on this. It seems that the latest 1.16.x builds (post .10) have not been tested against 2018 LTS? Thank you in...
We appreciate getting an update, thank you. We'll just have to do the best we can with 2018 LTS as trying to port our game up to a newer version...
Checking in again a month after my last request for an official response to this issue. Any update or acknowledgment at all , or even just an...
Could you please point us to anything documented about this fix? Unity has still not marked the actual bug as fixed, nor have made any further...
@unity_bill & @DavidUnity3d - popping in again to see if we could all get an official response to this for us Switch devs? Thank you!
Yes, and update would be nice as it has almost been 5 months since that "few weeks" quote above ;) We have actually had other Nintendo Switch...
Great news, thanks!
Thanks for the update @DavidUnity3d
BTW - when it is fixed we would plead that this is back ported to 2018 LTS so we can utilize it for the game we are about to ship.
Great to hear! If there is anything else we can do to help, please just let us know. Looking forward the bug's squashing :)
We did look into BuildAssetBundleOptions.DeterministicAssetBundle, but it didn't seem like something we use with Addressables (no setting for it...
Hello again. We wanted to just post an update to what is going on regarding this issue. While some of the problems have been resolved, we are...
We just tried upgrading our project to use v1.5.0 and ran into the following issue when clearing all build caches through the Addressables UI and...
Any update on case number 1200150? A while back it was marked as closed, but is clearly a 100% reproducible issue with the provided test project....
Great to hear, thank you @Ryanc_unity
@DavidUnity3d and @unity_bill We have finally had the time to pair down our game's project and submit a bug for the "Addressables Rebuilding...
Is there a bug to track for this? Any updates on a fix? Thanks!
Thanks again. I tried to repro the "rebuild bundles without any changes will change some bundles" in a clean project, but no luck there. I will...
One last bit of info - we just tried making a fresh baseline build of the bundles (cleared cache and such) and then immediately just built the...