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Yeah I saw KinematicCharacterMotor doing the same thing for the same reason, although I never got a crash. I'm not sure there have been changes to...
I found an issue with using KCC on a prefab, although it only happens in the editor. PhysicsMover.OnValidate() calls ValidateData() which assigns...
Thank you for following up on this. If you have any more ideas please let me know, I'll check this thread regularly.
Thank you for tracking down the issue. How silly would it be to have the motors/controllers update in both Update and FixedUpdate? Since we are...
I'll confess I'm fairly new to the world of AO and it is going to show. I'm having an issue with flickering that seems entirely related to the...
If it helps at all, I have an empty project with only KCC imported and the minimum amount of code needed to reproduce this issue. It's only...
This is actually how I have it. I update the change in the platform's rotation right before I call OrbitCamera.UpdateWithInput(), all within...
Thank you so much! You were spot on, I was setting gravity using the transform's current rotation instead of the goal rotation, updating that...
I'm interested in both the Amplify Shader Editor and Amplify Occlusion and I'm not sure which one to get (or both). Are these assets intended to...
I have a followup to the "spaceship game" question, although I understand if this is out of the scope of questions that you'd prefer to answer. So...
Thanks for the reply! It really does sound like it would fit my project, and probably many others in the future.
Would this asset be suitable for a space game where the player needs to walk around the interior of a moving spaceship? This would be similar to...
Very glad that you are taking the time to make it clear, and I look forward to reading it. Unity Technologies deserves a lot of credit for...
Ok, personally, I'm putting the pitchfork away. I think Unity needs to update their ToS so that it actually reflects the policy they explained in...
I don't see any evidence of that. They had to notify all of their users that their products were now in violation of Unity's ToS, there was a...
This has come up in the past when people have considered using Unity to create a game engine. It is a stretch to say it would apply retroactively...
Both of those pages end up taking me to the account page. When I first go to https://answers.unity.com/index.html I can click "ask a question"...
I've written some of my functions so that they should not be generating garbage. Is there a simple way to verify with a unit test that no garbage...
I can type out a question and it has the option to "login and post". When I click it just redirects me to https://id.unity.com/en/account/edit....
I'm having a problem switching to the deferred rendering path on my Camera. I have selected "Deferred" in the rendering path property on the...