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In Unity 2020+ none of the above methods will work. The Slice feature is a bit more involved now and uses some previously undocumented parts of...
Thank you, you are a saint. For anyone using this on a newer version of unity, the Control Child Size need to be checked for Width and Height for...
You can create a serializable class with a list inside of it, eg [System.Serializable] public class MyClass { public List<int> myList = new...
I ran into this problem as well and I'm shocked at how Unity has not addressed this properly as it's such a vital need. If you're adding...
I dont think unity will ever add dictionary serialization seeing as version 2022 now comes with the JsonNet library already added. Thats right,...
I found that using InputButton on the PointerEventData still works. But for some reason pointerId is always == 2
I just realised there is also InputButton on the eventData, eg: public class Test : MonoBehaviour, IPointerDownHandler { public void...
If you're not on the new Input System this should still work: public class Test : MonoBehaviour, IPointerDownHandler { public void...
Our team recently swapped over to the new input system but for some reason we can no longer use the IPointerDownHandler (Or PointerUp). When we...
You're a god among men sir.
Hey @jemonsuarez I have a unique situation where I’d like to implement FTS to transfer files I’m using to load scenes in a game between hosts and...
Thanks for figuring this out! Enabling Metal Support fixed this for me as well. (using Macbook Pro mid 2015, crashes started when updating my...
For more complex features that seems true. However, this is a fairly basic programming need. It's like if Unity could serialise Arrays but not...
I know it's been five years but you can use the LineRenderer Component for UI if you set your Canvas Render mode to World Space. But you'll need...
I know it's been like 5 years since the start of this thread. Has the Unity dev team seriously not considered serializing dictionaries yet?! Any...
If anyone is still interested in this you can use sizeDelta on a RectTransform quite easily: RectTransform rectTransform; Image image;...
Thanks @lordofduct I think that is just about everything I've been looking for, and more. Understanding everything that's going on around these...
Same here for all of the above and more. Me and my colleague running 10.13 up to 10.15 this seems to be a rampant problem. This mostly happens...
Your null reference is probably Gd_sprites. It's probably not getting the component. Break it down: if (loadthing != null){...
Thanks guys, I think you're right it depends on each use case. Some examples from memory: 1. In the past i've tried writing my own animators...