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Yeah it is a version issue. I am using 2021.3.25
I manually checked the "Allow Remote Connections" and server showed the localIp of the machine. even then client was not able to connect. So like...
Yeah so just before I call NetworkManager.Singleton.StartServer();, I use SetConnectionData(ipAddress, (ushort)port)
Hey there, I am using 1.4.0 NGO, and I wrote my own solution simple UDP broadcast and listening. The problem was that the client was not getting...
I am specifically making this for local network, and I had to...
I have started facing this problem that I am not able to connect to any IP except for 127.0.0.1. Even though the server and clients are running on...
ok thank you.
So in your asset the network discovery can find all the servers in lan and client can connect to any of it? and it can be used as standalone in...
Sorry if it a little unrelated to your asset, But I am also using NetworkDiscovery. I am able to see available servers in LAN but when client...
I am using...
I faced the same problem. So I commented out the lines.
This worked for me as well, Much thanks to the author of this solution @duozgamesindia Delete folder <PROJECT_FOLDER>\Library\Bee\Android ,...
@JeffDUnity3D I followed the same tutorial and now its working. No change I don't know what would have been the issue.
Yes I have the same Issue it was working fine when I hard copied filename and data to save. But now when I am passing filename and data to save...
using the Open JDK that comes with Unity I was unable to force resolve the android dependencies.
Hi, If I have multiple (lets say 20) non consumables, so I would have to create PlayerPrefs for each of them? Is there anyother way? like to...