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If it looks like S***, smells like S*** and tastes like S*** -- it probably is S***.
Hi there, a small strange issue I'm experiencing - I'm on Unity 2019.4.40 and giving the latest version a try... however, the player will not...
Hi there, I've had a mostly smooth setup (RFPS, don't judge!). But when the ragdoll is supposed to be triggered after taking damage, I get this...
Thanks for the quick reply. If there's a way to activate fog effect in code I can definitely give it a try, but it's not something I know how to...
Okie sadly that's not going to work for me. My problems all seem to lie with the "Enviro Fog" (envirofog.cs) script, I think. Is there any way I...
Hi there, I'm looking to update my copy of Enviro. I have a number of scenes with it (v1.9) already implemented. I'm a little confused. If I...
Hi again Michael, thanks for the quick response! Yes, you've answered pretty much what I was asking, thanks! After posting it occurred to me, all...
Hi again! I have now bought it and out the box it's working very nicely with my mixamo characters, thanks, good job! I have one further question,...
Thanks for the reply! Sounds that it will work as I need it to then, so I'll be sure to pick this up very soon. Have a nice xmas!
Hi there, this looks very interesting as I'm using mixamo fuse characters. I'm wondering if this will work on a character that is using one of the...
Hi there, I'm trying to set the season in code but don't understand the line in the documentation. "EnviroSky.instance.Seasons.currentSeasons =...
Hi there, is there a particularly good setting/option for things like vehicles? For the most part, a standard path is pretty good. But hitting...
Just to feedback in case someone searches this or such! Yes, this has happened because I went from 5.3.5 to 2017.1 and post-processing Image...
Hi there, I've just updated to v 2017.1.0f3 (from 5.3.5). When I play my standalone I usually run it at a lower res for this not-so-great PC, ie...
Hi there, assuming the code forum is a good place to ask... I've gotten my head around some AssetBundle basics. My asset bundle is set to contain...
Thanks. I appreciate that. Give me until the end of the week, I tried a build after setting some tracks to "Optomized" and more of them retained...
Hi there, I'm building a multi track game with your asset, it's good, very useful, but I have a problem. Specifically with the final output, which...