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I was hoping there would be a simpler way. Gotta go through every input script now :/
I've created a console GUI, but the problem is that when I type some text into it, my character moves and everything too. Is there a way to block...
So I'm using the FPS Controller that comes with Unity3D and when I try to change the main camera's rotation, I can't do it because MouseLook.cs...
I see, and how do I add a reference to the assembly?
I've added a DLL to the Visual Studio project references (and saved it too), but every time Unity reloads the Visual Studio project file it...
Well the problem is that I'm trying to apply that 0 to transform.pos.x, and in there it just turns into 1.4012 And I don't need 1.4012 I need 0....
I'm using Smooth.Damp to go from some value to a 0. The 0 is taken from an SQLite database (it is a float). The problem is that when Smooth.Damp...
I want my repository to only have the project files that Unity needs for the project to load properly and so I can work with it properly. Like,...
Okay thanks for the tips, guys.
I want to store data like weapon stats, locations, world parameters, player save info etc. but I'm not sure what is better - Playerprefs or an...
So I created a GameManager script and from what I understand there are 2 ways to go about doing that. You either create a GameObject and attach...