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There is currently a mis-match between iOS/Model IO skeleton setup and the actual USD specification. When I look into the rigging setup, I'll see...
The problem is the rig root is the character root, but USD needs one object for the Skeleton and one object for the SkelRoot. The structure you...
I don't think vertex cache animation is supported on iPhone (IIRC) and skinned mesh support is currently a little finicky. If you can share a...
Thanks! And yes, that's right, it will not automatically reload. So it is working as intended, but automatically reloading might be nice to do in...
No clue, but FYI, I'm running OSX with Metal enabled both for the graphics API and the editor and I'm still getting the "Platform does not support...
For what it's worth, our team was just trying to understand what deltaTime represents as well. +1 to everything on this thread, it seems totally...
The struct works fine for me, the key is to make sure you have ZWrite On and the fragment shader function itself must have no semantics (I think...
Is this what you're looking for? https://docs.unity3d.com/ScriptReference/Camera.GetStereoProjectionMatrix.html
I take it back, this is working for me -- the issue was I was calling FindShader on shaders that were not explicitly referenced in the project, so...
I'm seeing this problem on Android in the 5.4.2f2 GVR13 (Daydream tech preview build). Any advice @Alexey? I have a small repro case, but it is...
2016, ReadPixels continues to stall the GPU without an alternative. A native plugin is still the only way around it (confirmed by unity support)...