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That's why we didn't use unity3d yet. I just thought version 4 will allow it. Quoting Battelfield 3 doesn't change the limitation of all post AA...
It just looks better. Also there can be artefacts AA post effects. For most games this is good enough sure. We need the best AA we can get for...
Regarding Direct X 11 Support. 1. Will it be possible to use true Hardware AA (MSAA) in a deferred setup ? 2. Will HDR rendering also support...