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Hi, if you haven't resolved this, could you share the project package manifest so we can see which versions of the packages you are on. It looks...
Yes Trigger events is a straightforward way to implement this. I would attach the trigger as a child of the Main Camera, this will make sure it...
Hi, there are instructions for installation available here, make sure you follow the instructions for the correct version of the editor your...
If your main issue is clicking the button while you drag, you maybe can have the drag script on a parent and it should consume the input on drag...
Here's how it should work, but if this doesnt match up with what you're seeing, it's possible you've found a bug: The layer setting open in the...
Hi, I could be wrong on the cause, but I have a guess: If you're using the Starter Assets prefab for your setup, you likely have a component on...
You can add the component XR Interactor Reticle Visual to your ray interactor GameObject and then set up a sprite of a dot as the reticle prefab....
Hi, to achieve this, I would recommend you use a UI button or image and the provided Ray Interactor. Then on the UI button you can respond to...
Hi, As far as I know, the offset you are seeing is based on the origin chosen for the platform's tracking space when you set up your room...
Hi, There is a way to do this without editing the code. First, for the Toggle mode you can look at the inspector of the Direct Interactor and...
Hi again, Glad this works for you in the short/medium term. I brought this up with the team and we are going to look at making those specific...
Ah I think you are asking about disabling the Anchor Rotation action (rotating the held object), not the continuous turn/move provider (rotating...
Hi! To change the teleport interactor's input without affecting the other grab interaction, you can put the teleport interactor on a child of the...
Thanks for pointing this out, I'll bring this up with the team. In the meanwhile, I believe you can workaround this by making a customized version...
Hi, The XRI team would love to get some specifics on what you (or anyone who sees this) want most. We're aware of a few options for locomotion...
Glad that worked, and yeah I can try to explain it a bit more. When I said "Your body/head has not rotated" I meant that your head in real life...
Hi! Sounds like a fun project. I can't say for certain, but my guess is that you should try using Rigidbody AddForce...
Hi I can try to help, If you already have a basic VR scene working with headset and controllers moving around, you can check their position...
Not sure how to convert a postcode to a location, but with just unity you can activate the phones location service and get geographic coordinates...
> You’re saying the AR Scale, Rotate, and Selection don’t use AR Raycast Manager? I don't think they use the raycast manager from what I can see....