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Was this ever fixed?
This is being deprecated... ownsPremiumInApp =...
Ran into the same problem! It was working, then I messed around with the packages and a few other things in the developer console. I couldn't tell...
Turns out if you start a coroutine from an object your about to disable it happens as well. This got me through thanks Tom =)
Had the same problem just now. Turns out I had called StopAllCoroutines() in a previous menu. Silly me.
Larsby has a great article on this, He helped me publish my first Unity to Android Wear (Wear OS) game. I wrote a step by step article that goes...