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First of all I think WWW is obsolete, you should use WebRequest instead. The second thing I noticed is, that you don't have any error checking...
You could simply send the data via UnityWebRequest to for example a php file and save them into a database, or save the json files somewhere. It's...
What exactly are you planning to do? Do you need to save the positions throughout several game sessions or just while the player is playing? A...
Like makeshiftwings mentioned.. Do you have an "Resources" folder? Is there a "Models" folder inside of it? outside the Resources folder the...
The database could be any you want (mssql, postgresql, etc.). One of the most common ones are mysql, you could get a free webspace with an...
Have you tried to load the resource directly as gameobject? Or save the mesh as prefab and test it again....
I think of several ideas here you could use.. How about a simple online database? Getting words and saving words into it. If you don't like that...
I would rather suggest you to use a database instead. There are several good databases out there that you can use locally. So basically it saves...
It says that it can't find your script. Is the PlayerStarTtracker.cs attached to your gameObject that has the Trap.cs Script on it? Otherwise you...
That's not what I meant, of course it won't find any items if you don't add them to the list it fetches from. The point here is to make a solid...
Well, you should still check for null if you use that method and not simply access the property without knowing if it retrieved/found an item for...
Visual Studio Code has a lot in common with Atom, they both are made from Java-/TypeScript and are mainly text editors with plugins/extensions to...
Well that message just tells you that you don't have access to these variables inside your method, which is correct unless they are statics....
Well seems like you pretty much found the source of your exception. Try preventing the desctruction of your singleton gameobject so you can...
If the mesh is simple enough I would go with simply instantiating everything and see if you get enough performance, because that's a simple way of...
Enums are just a handy thing, so you get more readable code.. It's always easier to understand something like if(selectedColor == EnumColors.Red)...
The condition simply prevents that null reference error, so your game doesn't exit with an error, but keeps running. This might be desireable in...
Seems like you're losing _myPlayer in the script, but still try to access Properties of it (UserId) and it throws an error. You should check for...
Glad to hear, that you solved it :) Well, I'm using WebRequest for my queries and never had any serious problems, but I might try some more ways...
Why don't you simply use the provided classes from Unity? It might also be better to use external php files to connect to your database as php...