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Nevermind this doesnt fix it, im wasting entire days with this bug :(
Actually nvm, this only fixes it sometimes, spent 3 hours doing different retopos to get this to work the second time
also anyone with the current single hair strand going crazy bug, if you retopo the skull cap youre using, but make sure you dont retopo to the...
There's a few ways to add colour, if you're assigning a tip, highlight and root colour you can use a cuve to adjust the values to get a nice blend...
That hairstyle really wouldn't be too difficult to make, given the new update
The only way I have found to fix this is to make ur scalp, then retopo it with a box as the base of the retopo, but even then it may take a few tries
got a bug with this update, whatever i do, remake mesh, whatever, always get 1 strand on the border of my object going crazy, other than that the...
Hi Guys, I'm new to unity lighting but am proficient in creating assets, textures and materials to a AAA quality, and to put things bluntly I am...
Hey Guys, Lighting newbie here, just wondering if anyone would be kind enough to shed some light on this issue (get the pun).. For some reason I...
Can confirm, it was because the edges were too close together for the light to project properly, I increased the distance between the floor planes...
ill give this a shot, it was at 1 texel per unit, but some spots were a bit thin, thanks, Ill let you know how it goes
DIrectional doesnt use specular maps, so youre not getting that specular feedback from your lighting
[IMG] [IMG] From the top picture you can see all the strips that are emissive, and the primitive cylinder I made, but as you can see from the...
Hi Guys, I am just working on my first scene with realtime GI and trying to light it with emissive surfaces, and am finding that I am not getting...