A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yeah. I actually had that thought too while we were given the answer. The answer we gave went in another (important) direction of the importance...
I think this is a fair point. But I also think the scope is needed to at least to some degree validate the scalability of the solutions. In fact,...
Currently we don't have a whole lot of effective ways to scale down the graphics, so you run with pretty 'high' settings. This means you need a...
Today we pushed a new version to our github repo. You can read about the changes in the changelog...
This is a great question. I was writing up and answer but now I am actually not sure if my understanding is correct! I'll look into it a bit more...
Hm. This is a tough question. A lot of the code structure is heavily shaped by the need to be a multiplayer game. So I think it is hard to tell if...
We don't have a roadmap that we can share right now. But we are generally talking a lot about how you would go about making bigger worlds. Before...
If you could it would be helpful to make a bug using the Unity bug reporter (no need to attach the full project; it will take forever then) and...
Yes. While we have a strict policy of not needing a custom build of Unity.exe we decided to allow local modifications to the packages if required....
Close as in "any day now" :) peter
Yes the movement and everything else 'of importance' is server authoratatively handled. As AggressiveMastery describes, the clients sends...
The package we have is indeed an early version of the Unity.NetworkingTransport. We will be switching to an official version most likely already...
This look a lot like you did not clone with Git LFS. Your Assets folder should be about 18 gb of data. To be super sure, look inside the...
You need to make it so all your friends can connect to the IP address that the server is running on. This depends on your network setup. Maybe...
Could you try locating the AutoBuild folder inside your project folder and verify you have an AutoBuild.exe file. If you do, try starting it and...
This error us usually because you did not clone with Git LFS. If the size on disk of your Assets folder is less than about 18 GB, this is the...
Good point. No. It should not be needed for this patch release as it touches so little. For the next release which will touch much more in the...
Ahem. Yes you are right. This is an internal tool and tbh it was a mistake on my part that we shipped it out in FPS Sample. That said: I agree it...
Hi all, I've just pushed an update to Github. This is a small patch release so nothing major have changed. The most cool thing is probably that...
Hello happy FPS Sample hackers, I wanted to give a quick update in the wake Unite LA and our first release. 0. A big Thank You to everyone who...