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@Aurimas-Cernius Will be backported this issue to 2017.4.x? I found that 2017.4.1f1 still has this issue.
Recently, I'm investigating how async/await and UnityAsync can improve code-compactness and performance. My project hardly depend on UniRx for...
@ Any updates?
Still crashed on 2017.1.3p1 (Android): Is there issue ticket for tracking this issue?
It seems to be that Multithreaded Rendering is still unstable for some Android devices, especially with OnRenderImage(). I found that Unity...
You're right. Only assetbundles. Do you know when this issue will be resolved?
With 2017.1.2p4, All of Editor, Android and iOS crash when calling UnityWebRequest.Abort() or UnityWebRequest.Dispose() while downloading data.
Any news? Does still alive this project?
Can I find that how Unity executes PVRTexTool or etccompress (detailed parameters)? That information needs to develop in-house Texture-Compression...