A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, already found the reason. Need to change from "single pass instanced" render mode to "multi pass" render mode. Since the single pass instanced...
I read in previous post that it works with the Hololens. I just tried it with the Hololens 2, but it unfortunately doesn't work and only appears...
Are there any news on this issue? I was running an example with the "OpenCVForUnity" Asset on the HL2 and it also showed the error: Invalid...
It was the Quality setting at very low. Changing it to high solved the problem.
Found out that it has to do with MRTK. I imported the beating heart model in an empty project and it looked fine. Then once I added MRTK to the...
Thanks for the feedback. Turns out it was a shader problem and I didn't have a shader loaded that was required for the loaded obj files.
I opened a Unity project (HeartAR) with the following correct animation: [MEDIA] When I export the prefab (including dependencies) of this heart...
I have an app where I load obj files from a, http source via Unitywebrequest. The app works well in the editor and via remoting, but when trying...
I observe the same issue, has this been resolved?
I have the same issue, would be great to get OpenCV working with Lumin OS. There is an emulator where you should be able to test it out even...
Thanks for the quick answer. Unfortunately I am not quite sure I understand. I have 9 spline points (the same spheres as in the spline demo) and...
In the spline Demo I want to update the spline when moving the spheres at runtime. Putting the following Update function in myspline.cs only...
Ok, got it, prescribed the wrong matrix size. Has to be srcMat = new Mat(7, 3, CvType.CV_64FC1); then it works.
estimateAffine3D I have a question concerning the use of estimateAffine3D. If I input 2 matrices srcMat and dstMat, set the outMat as an empty...
I am working on a viewer for medical imaging data using ray marching shaders based on this code (Code from Brain Su:...
Ok, figured out the last point, I just have to add the UI layer to the camera's culling mask.
I have made a 360 movie player using two separate cameras for left and right eye within two spheres. I have also followed the VR samples to setup...