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For other googlers. It was because the Animator on the Gameobject causing issues had a controller set, which is conflicting with the timeline's...
Sorry, I meant 4.6.2. Been getting reports since I first sent IL2CPP builds out, though I only saw the crash from 4.6.3p2. I just double checked...
Getting a new issue, I think was reported by clients since at least 4.6.1, but I only noticed after p2. Crashes after a few minutes from within a...
Hiya, as an update. With 4.6.3p1, my parse crashes and errors have gone, thanks! I do still have to comment out a cpp line to get Xcode to build...
Just tested with 4.6.3. Still getting the same crash when using Parse, and the same compile error from dup int definitions. #671630 & #671616
Hi, I'm wondering if there's any way to make Vectrosity lines respond to the new event system? If I understand the event system properly, only...
Also get this error, I don't think it's related to the AAPost effect specifically though, get it every time that: - game window is set to anything...
I think the more cartoony flat shaders for the characters works well, but it would look better with some baked shadows I would imagine....
Turned out that a demo scene in the FingerGesture package had an error when I tried to load it. Unity didn't load the scene (none of the loaded...
I'm having a really odd problem, where a public Camera reference works fine in editor, but throws a null reference in builds. public Camera...
Yeah, It's been down for me for at least 24hrs. It happens sometimes unfortunately
If you get the sharedMesh from a mesh filter and edit that (rather than someMeshFilter.mesh) the changes will be saved between plays. However this...
Old thread, but for anyone else googling, there is a bug with Mono's current StringReader.ReadLine method, as detailed here Basically, if a...
For the player character are you not wanting it to go on non-walkable areas? In that case you can just block them off with invisible colliders...
When you change a material using renderer.material, it will copy the material then change the copy. If you don't want to create a new one, you...
If a box is stuck with friction to the ground, it will rather tip forward than grind along the ground. Try changing the physic materials on the...
No, since gravity is one direction for every gravity enabled rigidbody. But, you can easily fake it, by adding a script to your ship that will...
Yup, just linear behaviour. Anchor is set to 0,0,0. I wondered about that being a problem since I'm using world space, however I've tried...
I'm assuming you would like to use two box colliders to make the L shape? You can get around this by just making a child object of the plane...
Hi guys! I've become very puzzled by how configurable joints are behaving in my scene. Basically, when given target positions, objects will...