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Still there in 17.3.4. Reloading causes some tabs to close and sometimes tabs get duplicated.
Couldn't find anything either
Users are reporting this crash: atidxx64.dll caused an Access Violation (0xc0000005) in module atidxx64.dll at 0033:91b173df. They all have...
Doing this does not refresh the functions that were assigned before the rebind, only the ones after! uiActions.Cancel.ApplyBindingOverride(0,...
This is still happening in 2020.2.6f1 whenever a scriptableobject is saved or reimported. This also happens the first time I click play and it...
I'm having the random swapchain crashes since Unity 2020 two to five times a day. Very frustrating. It happens randomly when changing code and...
Bump, this is a real issue! It's still there 4 years later with devs saying "won't fix" and "just use default". It's hard to believe that windows...
Thanks! When I say "I can clearly see the jitters", I mean that with TAA enabled and using your average screen space texture, it's not noticable,...
Hey thank you very very much for your response! It leaves me a little confused as you say the screen space texture is not jittered, yet you...
When using TAA (temporal anti-aliasing) and doing a screen-space effect on a surface shader using this: Vertex: o.screenPos =...
Yep! It should be in our hands to decide what happens when workers threads are too busy handling high prio jobs. I think you underestimate...
I believe that is actually not the case. The high prio jobs are often on the critical path and determine the efficiency. But when low prio jobs...
Yes please! That would be very helpful for many of us! Splitting up the background job and slowly scheduling jobs for a low prio job feels like a...
Are you a forum troll? Did you even read my example? Again, how is it hard to imagine you want one job to have a higher priority? I feel there is...
How is it hard to imagine you want one job to have a higher priority? I don't get that you can't see how useful that would be in many many...
If all are long-running low prio, the ones with highest prio should take over. Is that not how a priority system works? There are so many real...
I love the job system and what Unity has done with it. Something that is missing from the job system is a priority system for long-running...
I think I found a workaround: bool supportsUAVLoads = SystemInfo.graphicsDeviceVersion.Contains("11.1"); So according to here:...
In a compute shader I need the value of the current texture as well as to be able to write to the texture. So for example: _TexRW[coord] =...
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