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Hello, I have a scene in my game on Android with a `StreamingAssetsLanguageModelProvider` component attached to a game object. Everything goes...
I'm currently developing a custom implementation for having vehicle-like behaving agents. The agents are tanks using neutral steering...
Thank you @rzer, In my case, the atlas was generated with the wrong colors on the sprites. I solved this by replacing the line:...
Hey @ahmedaniss, The video that you shared is not available. Would you mind to check if the link is correct and if you set your video to be not...
Hi @allencook200, You can ask your post to be deleted by clicking on the "Report" text that appears on the right side of the time stamp of your...
Hello @bobobrian, Does not seem like a bug. More likely is the shader that has been used on the material applied to the 3D mesh on your screen...
Hello @Vedant777, You can start by following FPS Unity's official tutorial: https://learn.unity.com/project/fps-template Happy learning!
Glad that you found the solution and... Thank you for sharing your findings!
Are all the team members using the Unity Editor with the same target platform?
Hi @adelmoral, You can follow the instructions from Unity's official tutorial about such a project:...
Did you find what's the other object that is colliding with? I mean, you mention that you can see in the console the message "OnTriggerEnter...
Hi @VincentAbert, Maybe you can try the 7-step sequence that I suggest before. I know that it's going for you to take some time, but if you find...
Cheers and good luck paying your technical debt! ;) Let us know if you need more help.
Did you added the Debug.Log block and checked what's colliding when you have such a message printed into the Console window? Sí, pero llevar la...
Hey @EpvpDani, If you really want to reduce compile times on your project but do not want to upgrade your project to a higher version of Unity, I...
Hi @dennik, Have you already tried to delete the Library and Temp folders before opening the project? Are you using some kind of source control...
Hello @guinhx, You said that you tested opening the model in a new Unity project and worked normally... What about starting from there, adding...
Hi @Jogwen, To control how things should behave just after the scene is loaded, you should use the Awake and Start methods in where you can add...
Ok, in that case, my recommendation for you is to add a Debug.Log to print which gameObject is the one that the gray square is colliding with....
Hi @TheTaj, I'm glad that you solved your issue. Thank you for sharing your findings!